AetherSX2

AetherSX2 APK

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On this page you can find all old versions of the AetherSX2 APK for Android. All versions are free to download.
All versions AetherSX2
v1.5-4248 Original
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81%

Voices: 128

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v1.4-3064 Original
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70%

Voices: 74

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v1.4-3060 Original
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81%

Voices: 333

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v1.3-2874 Original
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81%

Voices: 128

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v1.2-2637 Original
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86%

Voices: 200

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v1.2-2632 Original
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81%

Voices: 155

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v1.1-2468 Original
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71%

Voices: 76

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alpha-2228 Original
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72%

Voices: 141

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alpha-1876 16.9 MB
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80%

Voices: 90

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valpha-1866 Original
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70%

Voices: 27

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alpha-1658 Original
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79%

Voices: 81

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alpha-1481 Original
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62%

Voices: 58

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alpha-1334 Original
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63%

Voices: 51

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valpha-1289 Original
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63%

Voices: 19

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alpha-1106 Original

– Add experimental hash based texture cache (Texture Preloading -> Full).
– Fix vibration with more than one motor (Android 12+).
– Support binding a single virtual controller.
– Default automatic binding to Z/RZ instead of RX/XY.
– Fix ESADD instruction corrupting pending P (MK: Shaolin Monks).
– Rewrite/fix VU ESUM instruction (Mega Man X7 shadows).
– Add vibration frequency throttle option.
– Fix deleting >1 slot in save state manager.
– Auto-disable full hash cache when it exceeds 1GB usage.

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76%

Voices: 87

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alpha-1087 Original

* Implement vibration.
* Support Vulkan rendering without D32S8. Plenty of games will be broken and/or slow.
* Fix texture barriers still being used in some cases when disabled.
* Fix combined atest+blending (NFS Underground on Mali+Vulkan).
* Fix VU divide clobbering regs/constants (Cold Winter, Tekken 4), recompile RSQRT.
* Fix sign extension in VU double branches (Harvest Moon: STH).
* Fix FPU MUL fix (Tales of Destiny).

Work?
90%

Voices: 60

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alpha-996 Original

– OLD SAVE STATES ARE NOT COMPATIBLE WITH THIS UPDATE!
– Add controller mapping and hotkeys. Chords are supported.
– Expose more GS options.
– Support trilinear filtering and software blending in Vulkan renderer. If you have rendering glitches, disable Texture barriers in Advanced Settings.
– Fix issues when combining texture preloading and GPU palette textures.
– Non-DSB path for Vulkan renderer.
– Add aspect ratio and software renderer FMV switch.
– Fix const prop bug in recompiler.

Work?
74%

Voices: 127

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alpha-702 Original

– Prevent Vulkan renderer being used on Mali devices.
– Fix OpenGL rendering on Pixel 6 and other newer Mali drivers.
– Implement full FPU mode (needed for NFS Carbon and other games).
– Tiny optimization to VU flags calculation.
– Fix emitting invalid instructions (NFS Carbon, possibly others).
– Fix crash when activating some overdrives in FFX with the Vulkan renderer.
– Fix vibrate on touch for dpad.
– Switch back to AAudio from oboe.
– Stop audio output on pause (reduce idle battery usage).

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73%

Voices: 132

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valpha-669 Original
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67%

Voices: 94

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valpha-656 Original
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73%

Voices: 126

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